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* 1. What is the name of your organisation?

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* 2. What was the trend in relation to your company's net profits during 2022 in comparison to 2021?

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* 3. Thinking about your organisation’s workforce, what was the trend in 2022 in comparison to 2021?

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* 4. Did you use any of the following Government schemes, grants or reliefs to help businesses grow in 2022?

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* 5. What is the principal obstacle holding back your business?

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* 6. Overall, would you say that economic/business environment in the UK in relation to the video games industry is:

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* 7. In relation to your business’s ability to borrow money from the bank, would you say that, compared to 12 months ago, you are:

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* 8. In relation to your business’s ability to access finance generally (e.g. from publishers, from investors, publicly funded sources, etc), would you say that, compared to 12 months ago, you are:

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* 9. Thinking generally about your company/organisation’s prospects, would you say that, compared to 12 months ago, you are:

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* 10. Overall, would you say that your company/organisation is performing:

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* 11. Thinking about your current level of work, would you describe your company as operating at full capacity or not?

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* 12. Compared to the position 12 months ago, would you say the outlook for investments in your business (e.g. in R&D, training, new games development, etc) is:

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* 13. In relation to your company’s net profits, what do you expect the trend to be over the next 12 months?

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* 14. What do you expect the trend, over the next 12 months, to be in relation to your company’s costs (e.g. employment, equipment, electricity, other overheads, etc.)?

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* 15. In relation to your company’s prices (i.e. what you charge your customers), what do you expect the trend to be over the next 12 months?

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* 16. Thinking about your organisation’s workforce, over the next 12 months do you expect it to:

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* 17. Has the UK's decision to leave the European Union had any impact on your business to date?

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* 18. Do you export/sell any of your games or services to overseas customers?

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* 19. Approximately what proportion of your workforce is qualified to degree level or the vocational equivalent?

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* 20. Approximately how many days training (including on the job training) do you provide to your employees?

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* 21. How do you monetise your game(s)?

0 of 21 answered
 

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